Developer: Mindfield Games
Based in Helsinki, Finland

Founding date:
October 22, 2013


Press / Business Contact:

Mindfield Games Ltd.

Mindfield Games is a 15 person company from Helsinki, Finland and at its inception, it was the first dedicated virtual reality development studio in the country. The team consists entirely of industry professionals with a background in PC, console and mobile game development. With previous experience from companies such as Remedy, Rovio, Housemarque and Redlynx/Ubisoft we joined forces to create immersive worlds that only virtual reality allows for.

Interesting Tidbits

  • Greenlit on Steam in a record breaking 36 hours
  • Nominated for the 2016 SXSW Gamer’s Voice Single Player Award
  • Nominated for the 2016 Casual Connect Best Game Audio Award
  • Made for VR by the first dedicated VR game studio in Finland

Game Description

P·O·L·L·E·N is an atmospheric, suspenseful and highly interactive first person mystery exploration game set on the Saturn’s moon, Titan.

February 2, 1995 – Research Base M, Kraken Mare, Titan.

In an alternate timeline to ours, where the Kennedy assassination failed and the internet was never invented, the space race continued to boom as the soviet and US programs combined their efforts to conquer the vast mineral rich expanse beyond Earth. Handing their findings over to private companies, governments gave way to mega corporations who would soon establish mining & research colonies all over the solar system. Owned by one such conglomerate, Station M is a recently built research base of RAMA Industries on the Saturn’s largest moon Titan.

Just ahead of the announcement of a remarkable discovery however, a member of the research team mysteriously disappears. As a reserve employee of RAMA, you are sent to the windswept surface of Titan to investigate. Upon landing, all contact with the crew of Station M is lost. With a heavy lunar storm looming on the horizon, you have no choice but to enter the base in search of answers…

P·O·L·L·E·N puts the player in the role of a space mechanic in a fully interactive, puzzle filled experience. In a world inspired by science-fiction classics Solaris, 2001: A Space Odyssey, and Moon, as well as adventure games Gone Home and The Dig, each step forward leads to new discoveries about the fate of the crew of Station M, and the secrets that they uncovered.

P.O.L.L.E.N will be released for PC in spring 2016 with optimization for virtual reality headsets. Our first priority was to make a great story-exploration game, but support for head-mounted displays has been an important feature since the concept phase. The game is playable with both keyboard and mouse or gamepad, with or without a virtual reality headset. Linux and Mac will be supported in the future as well as the full support for positional tracking and hand controllers.

P.O.L.L.E.N’s script is written by two authors and has been built on the story the team originally began working in 2013 along with the first prototypes of the game. The storytelling mechanics have been influenced by the work of directors such as Andrei Tarkovsky and Stanley Kubrick, where the entertainment doesn’t underline everything but leaves room for exploration.


Key Features

Get ready to play P.O.L.L.E.N in two uniquely different ways; a captivating first person exploration game on a traditional monitor, or a fully immersive virtual reality experience that transports you to the surface of Titan.

Because Station M was created to feel every bit as real as an actual moon research station, almost everything on the base is interactive. Even a small, simple item could be the key to solving a puzzle, and unlocking one of the many secrets of Station M.

What happened to the crew of Station M? What lies beneath the surface of Titan? Experience the existential multi layered journey of P.O.L.L.E.N that’ll intrigue, surprise, and stay with you long after leaving the base.

The sounds of Station M also have a story to tell. Listen closely to the atmospheric audio while exploring the deserted halls of RAMA’s 13th moon base. P.O.L.L.E.N’s real time binaural soundscape has been designed to let you perceive audio in the most natural way, as human ears hear it.


Release Date

April 20th, 2016


Supported platforms, VR headsets & controls

What platforms will P.O.L.L.E.N be available on?

On release: Windows
Later on: PS4

Which VR headsets will P.O.L.L.E.N support?

On release: Oculus Rift
Later on: HTC Vive

What controls do you support?

On release: Mouse & keyboard, gamepad
Later on: Motion controllers

What languages will P.O.L.L.E.N be available in?

English, French, Italian, German, Spanish, Portuguese, Finnish and Russian.

Don’t see your answer?


Press Coverage

Reviews & Interviews (Articles)

PAX EAST 2015 | “Pollen” Gives Us Virtual Space Immersion
“The realism that Mindfield Games was able to bring to their Pollen demo was quite breathtaking. The attention to detail in the ship, the objects, and even the photograph you take is the sort of quality that even most AAA studios have yet to accomplish this current generation.”
Preview: P.O.L.L.E.N on Oculus Rift
“The most striking aspect of Pollen is undoubtedly its commitment to environmental storytelling and the sheer detail of its approach.”

Reviews & Interviews (Videos)

Road to VR – Video Interview about Pollen
Olli Sinerma and Ilona Lindholm from Finnish games studio Mindfield Games sit down with Paul James from Road to VR at Gamescom 2014 to discuss their forthcoming first person mystery adventure game ‘P.O.L.L.E.N’.
PAX Prime 2015 – P.O.L.L.E.N Demo @ the Polaris Booth (via go90)
Zsuzsa Jakab of @Mindfield_Games talks about their first person virtual reality exploration game P.O.L.L.E.N with @TheRealOctopimp and @MathasGames at the Polaris booth, PAX Prime 2015.



P.O.L.L.E.N Teaser Trailer


P.O.L.L.E.N Gameplay Trailer